HTML5 is a term that has gone viral over the last few months.
Its arrival has put a question mark on the future of Flash. Debates have been going on about the future of flash and many have already considered flash as being dead.
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It’s the Users for whom we develop. So, it does not matter whether you use HTML5 or flash because its the users who will use and all they want is best user experience. And flash has always been successful in giving its users a delightful experience.
From games to Apps, slideshows to video players, flash has delivered its content in the best way possible. Flash has always excelled in giving its developers the freedom to use their creativity beyond the limits. If you have a great experience on developing flash then leaving it, just because there is a new technology HTML5, is not justified. It’s the ability of the platform that we should care more about while choosing a tool for developing a world class UX for your audience. The experience for users should be engaging and rewarding.
Flash was first released in 1997, making it a 16 year old technology but on the other hand HTML5 is a new technology with a stable recommendation still to be released by the end of 2014. Only modern browsers have support for HTML5 and that too is not smooth across all browsers e.g. few features might be available on some browsers but not the other browsers. Whereas Flash is supported in nearly all desktop browsers and several android based devices. Nearly 95% of the browsers have flash support. There are over 100000 Flash games out there with nearly 2 billion users.
With Flash Player 11, a new feature was added named Stage3D. It uses GPU-based rendering to accelerate the game performance. With Stage3D you can now even develop 3D games for flash platform. To make game development process a bit more easy a number of game engines have already been written over Stage3D. Two such frameworks are Starling and Away3D. Starling uses Stage3D to develop 2D games whereas Away3D can be used to develop 3D games easily.
Adobe has also been working on FlasCC. With this you can compile your C/C++ games to flash. FlashCC also uses Stage3D. With FlasCC and Stage3D, there’s no question about the future of flash. They have even become even more better.
But do we mean that you should not use HTML5 and use Flash? No! we don’t mean that either. HTML5 has only given you one more option to consider while developing for web. Now you can choose from the two that suits your needs better. In the end, what matter is the UX and that user experience should be world class. So, if you believe you can deliver the best experience in flash, go for it. And so my belief still holds valid that Flash is Not Dead, Not Yet.
Note: The article is based on author’s opinions and certainly do not reflect Company’s position.