AppWarp multiplayer cloud services extended to Sao Paulo!
Posted On April 30, 2014
AppWarp cloud services have now been extended to Sao Paulo! As the community of AppWarp grows tremendously, we begin to extend the cloud services to this region.
Location of the game server impacts the round trip time with client and so turns out to be an important factor for realtime games. It impacts both the latency in game play and the end user experience. Therefore, this is a great news for multiplayer game developers who target South America.
Now when developers create an app with AppWarp type from the dashboard they can choose between US, Japan, Europe and Sao Paulo servers as their default location, depending on their target audience. Below given is the screenshot that illustrates how conveniently you can create an App without any additional configurations.
In our previous release we announced the ability to programmatically switch regions on the fly. This means that even for those applications who default location is not Sao Paulo, can dynamically change the region their application connects to if they detect the user is in South America.