With so many real time multiplayer games emerging these days, latency plays a very vital role in the game performance. One of the key factors that impacts the latency is the distance between a client device and the server.
Earlier, developers had to write the algorithm to find the nearest AppWarp server on the client app and then set that server location to connect. We have come up with a new feature through which you can enable your app to connect to the nearest AppWarp server by adding a single line of code. To do this, you simply need to set geo as auto as follows:
There are some restrictions that you should be aware of when overriding the default location:
- Static rooms are only available in the default location of the application
- Players connected to different geo locations will not be able to play with each other
For any queries or suggestions please write to us at firstname.lastname@example.org.