Add Physics in your Game without 3rd party SDKs

As we know adding physics to games makes them more realistic and enjoyable. To add physics in your game, various third party SDKs are available like Box2d, Cocos2D, AndEngine, libgdx etc. Some of the most popular games today extensively use physics engines. However learning how to use a new physics engine just for adding some very basic physics might be an overkill. Also on some platforms (J2ME) there are limited open source physics engines available.
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