Using AppWarp, you can add realtime multiplayer game play and virtual rooms logic to your Flash games. In this post, we will walk you through the integration steps for a simple demo game called Smiley Space Shooter.
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Using AppWarp, you can add realtime multiplayer game play and virtual rooms logic to your Flash games. In this post, we will walk you through the integration steps for a simple demo game called Smiley Space Shooter.
Currently, the markup language, HTML5 is the new favourite tool of the developers to structure and present their content for the World Wide Web. This language is gaining popularity not only among the web developers but also the game developers. […]
AndEngine is a free Android 2D OpenGL Game Engine. Using AppWarp, you can add realtime multiplayer game play and virtual rooms logic to your AndEngine games. In this post, we will walk through the integration steps for a simple demo game […]
Unity3D is a popular cross-platform game engine for building sophisticated 3D games. Using AppWarp, developers can now add realtime communication in their Unity3D games to build beautiful, rich and engaging multiplayer games. The great thing is that developers can do […]
In this blog post, I will discuss the trade-offs of the commonly used protocols for communication in realtime games. One of the most essential components of building a multiplayer game is the communication between players. Picking the right protocol for […]
Cocos2D is a popular open source framework for building iPhone games. Its quite powerful and can be used to develop a wide range of 2D games. Here is a list of some of the apps on the appstore developed using […]
AppWarp Windows Phone SDK now supports WP8! Today we’ve added WP8 to our list of supported mobile platforms allowing you to make realtime multiplayer games on WP8.
We are excited to introduce our javascript SDK for AppWarp. This will allow developers to quickly build engaging real-time multiplayer HTML5 games and apps. Our javascript SDK uses websocket technology for fast asynchronous communication with other clients through the cloud. This is […]