Tile Map is a large graphical layer composed of small images called Tiles. Since tile maps re-use a number of small images, they save a lot of ram space and also improve real time game performance. For this reason, Tile […]
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Tile Map is a large graphical layer composed of small images called Tiles. Since tile maps re-use a number of small images, they save a lot of ram space and also improve real time game performance. For this reason, Tile […]
Since we released our Cocos2dx SDK, we’ve had a lot of positive feedback from developers. To make things easier, we’ve also developed a demo real-time fighting game in Cocos2d-x to help developers bootstrap easily. I’ll walk you through some of […]